The Mac OS Anthology
Introduced on the stage by Steve Jobs during the May 1999 WWDC Keynote, the “Mac OS Anthology” was a collection of many Mac OS operating systems to aid (registered) third party developers in testing their software for compatibility.
It was presented originally in the form of a boxset of 4 DVDs which included all of the releases of the Macintosh operating systems since System 7 ’til the current one which at the time was Mac OS 8.5.
The DVDs were chosen for their archival capacity and featured all of the international localizations of the systems, up to 25 languages.
According to Applefritter the back of the first four DVDs reads:
Worldwide System Software for Developers
1999 Edition
From System 7 to Mac OS 8.5 and beyond
This DVD-ROM set is the first DVD offering from the Apple Developer Connection. The DVD format was selected because it delivers so much useful data on one convenient and easy-to-use medium. This collection is designed to assist you in extending your product’s reach into international markets and environments.
From an archived copy of the Apple website we also know the sale price: 199 USD, and just 149 for those ADC members who ordered a copy before May 14. In 2000 the price was discounted to just 99 dollars.
Volumes 5 and 6 were devoted to Mac OS 8.6, just introduced at the aforementioned 1999 WWDC so the contents of the DVDs, which by the way are not bootable, at the end of the year became as follows:
Disc 1: 7.0, 7.0.1, 7.1, 7.1.1, 7.1.2, 7.5, 7.5.3, 7.5.5 Update, 7.6.1, OS 8.0
— Disc 2: OS 8 (continued), OS 8.1
— Disc 3: OS 8.1 (continued)
— Disc 4: OS 8.1 (continued), OS 8.5, OS 8.5.1
— Disc 5: OS 8.6
— Disc 6: OS 8.6 (continued)
Later, in February of 2000 Apple offered to ADC developers two more volumes for Mac OS 9 (in 15 languages) collecting the other four in a new, second boxset labeled “2000 edition”.
After that, in 2001, the Mac OS Anthology again grew to include two more DVDs. These were to be the last additions, featuring Mac OS 9.0.4, 9.1 and the first Mac OS X and brought the grand total to 10 discs.
Images taken from the Apple website and from www.junewon.com
Jack of all Apple trades – Interview with Bill Fernandez
Bill Fernandez describes himself as an “User Interface Architect” but he is much, much more. Being one of the first employees he has contributed immensely to Apple’s growth and development in various areas and has helped in the development of the Apple I, II and of course of the Macintosh.
We contacted him and he graciously and provided us with answers to our questions, covering in the process quite a big chunk of Apple’s history and also revealing interesting tidbits about his contribution to some well-known products, for which we thank him.
Stories of Apple: At Apple you worked as a hardware engineer, software developer, interface designer, project manager. Would you tell us more in detail a bit about all of your various roles?
Bill Fernandez: Shortly after Woz and Jobs incorporated Apple as a formal company they hired me as an Electronic Technician. Initially I worked in the garage of the Jobs family home where Steve’s dad had set up some workbenches for us. Later we moved into our first office on Stevens Creek Boulevard in Cupertino, CA, and then to our first Apple building on Bandley Drive, also in Cupertino. Over that time period I did a wide variety of technical tasks to assist and augment the efforts of the engineers and managers we werer rapidly hiring. For example:
- I ran a lot of errands.
- I built a burn-in box for the Apple I circuit boards (we’d put a dozen computer boards in a box that kept them hot while running so as to force any that were likely to fail early in their lives to fail in the first couple of days so we could fix them and insure that they’d be reliable once we shipped them).
- I drew the first complete schematic of the Apple II on drafting vellum so that we could make blueprint copies for everyone that needed them.
- When we received the first printed circuit boards for the Apple II, I assembled the first one.
- I built a burn-in box for the Apple II circuit boards.
- I modified a TV set to accept direct input from an Apple II.
- I taught Jobs how to use super glue to attach a speaker to the Apple II base plate (the secret is to use an extremely thin coating of the glue).
- And lots of other things.
After about a year and a half I left Apple, then returned in October of 1981 to become about the fifteenth member of the Macintosh development team, and stayed at Apple for the next twelve years.
Happily, I was given my old employee number (number 4), and my new title was “Member of Technical Staff”. Again I was a general technical resource and jack-of-all-trades, but this time at a higher level.
My role shifted as the needs of the group evolved. I laid out the floorplan for the first dedicated Macintosh building and coordinated our move into it. I kept the engineering lab stocked with tools, parts, and equipment. I managed a technician.
When we needed someone to oversee the development of the first external disk drive I became the project manager for that product, managing all the engineering work, travelling to Japan to work with Sony, working with the plastic molding company and so forth.
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A history of innovation – An interview with Andy Hertzfeld
Legendary developer, hacker, but also talented storyteller, Andy Hertzfeld was a key member of the Macintosh team throughout the 80s.
Together with Bill Atkinson he created the software core around which the computer “for the rest of us” revolved. Also very important was his enthusiasm in involving other creative people (among them, Susan Kare) to the team and last but not least his tireless chronicling -even when working for other businesses- of the folklore(s) of Apple and The Macintosh.
Since the Macintosh is now 25 we got in touch with Andy, who immediately agreed to answer to our questions on his role and involvement in Apple and other projects throughout the years, for which we thank him immensely.
Stories of Apple: What are your fondest memories of the work you did on the Macintosh?
Andy Hertzfeld: My fondest memory is probably the day of the introduction, which was the culmination of three years of hard work, and the day it finally hit the streets, becoming real to the world at large. But there are plenty of other fond memories, many of which I wrote about in my book (see the story “You Guys Are in Big Trouble” for example).
SoA: Do you feel the original Mac’s legacy is still present in the current Mac lineup?
AH: Sure, I think the unique spirit of the original Macintosh lives on in the current machines. One obvious reason is Steve Jobs – his strong values imbue the original Macintosh as well as the current ones. But even in the mid-nineties, before Steve returned to Apple, the Macs of the time still had much of the playful, rebellious character of the original.
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Documenting the Macintosh – An interview with Caroline Rose
Caroline Rose joined the Mac Team at Apple in June 1982.
Although she didn’t appear in any official pictures, interviews or promotional material of the time, her pivotal role in the developing of Mac software is undisputable and has been honoured more than once by her colleagues.
Caroline was the technical writer of the Mac development team, producing most of the first three volumes of “Inside Macintosh“, the official guide for third party software developers. Her systematic approach to clarity also helped internal Apple developers who, thanks to Caroline remarks, sometimes rewrote their software improving it substantially.
Caroline left Apple in 1986 but later returned to Infinite Loop becoming the editor of a journal for Mac developers: in the meantime she kept herself busy managing the publications group at another important (and Apple-related) computer venture, NeXT. After that, in the last 12 years she has worked as an independent technical writer and editor.
We got in touch with Caroline and she graciously agreed to answer some questions about her work at Apple and most of all about the early days of the Macintosh, which this year has turned 25 years old.
Stories of Apple: Can you tell us how did you end up working for Apple?
Caroline Rose: I was working at Tymshare, down the block from Apple, when they called me. They had been having difficulties with a writer who wasn’t technical enough, whereas I had not only writing experience but also programming experience. Someone I used to work with at Tymshare who had left for Apple highly recommended me. I breezed through the interview (and the rest is history ;-).
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On Apple Multimedia – An Interview with Dan Crow (part two)
This is the second part of Stories of Apple’ interview with Dan Crow, who was originally hired by Apple to work on AMT (Apple Media Tool) but stayed on and contributed to other important Apple multimedia technologies.
SoA: After AMT you worked on QuickTime: what did you contribute?
DC: I initially worked on QT 3.0. I helped write many of the standard QuickTime effects that were introduced in the 3.0 release, as well as helping engineer some of the core QuickTime event handling code. I also got involved with the QuickTime interactive project (QTi) which was designed to be the next generation of QuickTime architecture. It was interesting stuff, but I was still more interested in applications, especially multimedia authoring apps. After 3.0 was released, I moved over to manage the QuickTime applications team which was responsible for the QuickTime Player and PictureViewer applications as well as HyperCard – more about HyperCard below.
We re-architected QTPlayer during my time on the team, making it a much more robust piece of software. We also introduced the infamous new UI in QuickTime 4.0. This was the first use of the “brushed metal” look in an Apple product – a UI that is still used in Mac OS X today. The UI team and I worked closely with Steve Jobs to design that new UI, which was quite an experience.
After the launch of QuickTime 4.0, I decided I wanted to go back to working as an engineer for a while. I was interested in the Java programming language, which was just gaining popularity at the time. I joined the Java team working on the first release of the Apple JVM for Mac OS X, which was approaching its first beta release. I got to work on the Java event handling system and contributed to the Mac OS X Carbon event handling stack. I also implemented the JVM integration for Microsoft’s first Internet Explorer release for Mac OS X . This was particularly interesting as it involved me working at Microsoft for three months while I implemented the JVM hooks in their code. It was strange being an Apple employee working on Microsoft source code inside the Microsoft engineering labs in Mountain View!
By this time of course, Steve Jobs had returned to Apple and the company was beginning its renaissance with the launch of the iMacs and Mac OS X. I had been at Apple for four years and wanted to move on. I was also living in San Francisco and feeling the effects of three hours of commuting to Cupertino every day. I left Apple and joined the first of a string of startups in San Francisco.
SoA: How was working on Hypercard? What was its role in the Apple of the late Nineties?
DC: Apple was very ambivalent about HyperCard in the late 90s.
To be honest, I don’t think many in the company fully understood it or its potential. HyperCard had been bounced over to Claris then moved back to Apple. When I managed the engineering team, we were working on HyperCard 3.0 which was going to be a ground-up rewrite. We were reimplementing the code in C++ and making it a tool to author interactive QuickTime movies. This would have allowed HyperCard stacks to run anywhere QuickTIme was available – meaning on Microsoft Windows and on websites. HyperCard’s great strength was it was allowed non-programmers to create complex, rich applications. The potential of having these users creating their applications as QuickTIme movies was very exciting. Unfortunately, our management, and in particular Steve Jobs, didn’t see the potential, and in late 1998 the HyperCard project was canceled and the team dispersed.
SoA: How was Apple after the return of Steve Jobs?
DC: Steve’s return to Apple was extraordinary. He transformed the company and I have no doubt at all that he saved it. Apple was struggling and losing a lot of money. Morale within the company was very low and the employees had lost trust in the executive management. Apple had built its reputation as a consumer-focused company and seemed to have lost its way, it no longer seemed to care about consumers, but hadn’t found a new group of users who wanted its products.
Steve’s return electrified the company, in part because of his reputation as the founder of the company, and in part because he immediately took charge and started to transform Apple back into a consumer-focused company. Steve’s great talent is his extraordinary intuition for creating products that consumers love. He understands how to integrate form and function into truly compelling products – the iMac, the iPod, the iPhone and Mac OS X are all examples of this.
He also knows that for a company to succeed it must focus on a vision and execute ruthlessly. He saw an Apple that had hundreds of products with no clear unifying theme. He quickly set about removing projects that didn’t align with his vision of what Apple should be. He created new projects – most notably the iMac – that clearly stated who Apple’s customers were and what the company would do. Within a year he had transformed the company, both financially and as an organization. it was fun and exciting to work for Apple again. When you told family and friends you worked there suddenly the questions went from “Apple who?” to great interest in what was going on and what was coming next.
The flipside of Steve’s genius is he’s a painful boss to work for. His standards are extraordinary and he expects nothing but the absolute best from those working with him. He drove himself and the company extremely hard. We needed it, but it also burnt out a lot of good people.
SoA: How would you sum up the years you spent working for Apple?
DC: It was four years of the most exhilarating and frustrating times. Seeing Steve turn Apple around was incredible. I learned so much about software, people and organizations during my time there. I wouldn’t trade that experience in for anything. On the other hand, I don’t think I’d do it again.
SoA: Is there any particularly funny or weird story you were part of or you witnessed at Infinite Loop?
DC: Yes, lots, most of which I couldn’t repeat. There was the time a group of us tried to sell Steve on eBay. On another occasion a colleague of mine leaked some remarks Steve had made at an internal meeting to the press, then got called into Steve’s office for a “discussion” which was a pretty traumatic experience for her. But my favorite story is this: Infinite Loop is a series of buildings that surround a very large and pleasant grassed area. There were benches and pathways through this area where you often saw small groups gathering to discuss matters or play frisbee. One day I was walking across to the cafe when I saw the familiar sight of Steve on one of the benches. He was deep in conversation with a rather small and disheveled looking man. I knew Steve as he was working on the QuickTime UI project at the time, so I said “hi” as I walked past. Steve said “hi” back and the man he was with looked up and said “hi” too. It was, of course, Bill Gates. I still don’t know what plans the two of them were hatching, but I’m sure it changed the world.
SoA: What are you working on, now?
DC: After leaving Apple I worked at several startups. My first, Verb, lasted a year and then ran out of money, right at the bottom of the 2000/2001 dot-com implosion. I moved on to work at a company called guru.com which was eventually acquired by Unicru. After three exciting years there, I wanted to try my hand at another early-stage startup. I co-founded a company called Blurb.com with Eileen Gittins, who had been my CEO at Verb. I got Blurb off the ground, helping it develop and launch the first version of its BookSmart software. Blurb lets anyone create and publish their own bookstore-quality books – go to blurb.com and try them out.
This took me to 2006, by which time I had been living in San Francisco for ten years. My wife and I decided it was time for a change of scenery and lifestyle, so we decided to move to New York. I was lucky enough to get an interview with Google’s New York office, and for the last eighteen months I have been working as a Product Manager for Google. I started out working on the search quality team dealing with our crawling systems. I’ve recently started on a new project, which I’m afraid I can’t tell you much about right now – come back in a year and I’ll tell you all about it.
Update: this interview was done during 2008. In the meantime I checked on Dan and he let me know that his project was Google Squared and that “the technology that powers its is now being used to answer certain types of query in Google’s core web search”. After leading the Squared project and working on it until July 2009 Dan is now working in Google’s London office on advanced advertising systems.
The screenshots of QuickTime 4.0 and HyperCard are “courtesy of Apple”, while the picture of Steve Jobs and Gil Amelio is from www.rdl.com.lb